eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Had terrific fun at Worldcon. Managed to avoid catching Covid, possibly because I was too tired in the evenings (side effect of medication) to bother hanging about in the bars and instead just went back to the hotel around 9pm each evening.

The local train with an "all the trains you can eat" ticket for £5 for 5 days worked well. Apart from one night when there was a 45 minute gap between trains, so me and an American couple shared a taxi instead of standing in the rain. 

Things they could have done better... there was no physical newsletter. And no physical newsletter office. I know - I went looking for it to give them some news. Ops sent me to the Media Office, who sent me to Information, who tried to send me back to the Media Office, then found someone who thought it was only on Discord (at which point I thanked them and gave up).

Things I went to see/did:
- Dune the Musical (awesome)
- Policing the High Frontier
- The Science, Fiction and Ethics of Terraforming
- The Lost Wonders of Science Fiction
- What lines should we cross when writing fanfic?
- Vegetables in space (one of my favourite panels)
- Ancient cultures and context
- Playing with gender and gender expectations in SFF
- Copaganda and the Judge Dredd conundrum 
- The Expanse: greatest SF TV series of the 21st century
- SF as a tool to increase STEM uptake
- The many legs of SF - creepy crawlies in space
- Women in military SF (interesting, but they talked mostly about fantasy in a panel specifically named SF!)
- played in a 2 hour Traveller RPG session which was fun
- Chemistry in SF: cavorite, coaxium and other fictions
- All the world's boos depend on the beancounter: economics in SFF
- The myth of the wilderness
- Has science ruined science fiction?
- Going up: space elevators as highways to the stars
- Strong female leads who don't kick ass
- Dr Who fans meet-up
- went to the art show... and bought a couple of prints.
- spent remarkably little money in the dealers room... having to lug everything to Mum's then home on the train rather tempered my impulse to buy large and/or heavy things! 


eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 There were quite a number of people at Concord Games Con last weekend who said things along the lines of I've just moved to Bristol and am having trouble finding an RPG group to play with. So here is a handy list!

If anyone knows of groups I have missed, or has more information on accessibility or costs, post a comment and I'll update the list. 

This is to help people identify resources to:

  •  Locate other roleplayers in Bristol (UK). 
  •  Find venues for roleplaying games in Bristol (UK).

 

FINDING PEOPLE TO PLAY RPGS WITH

The Bristol & Bath Meetup:

https://www.meetup.com/shadowrun-90/

If you are looking for a GM or to find other players, ask on the Discussions page.

The fortnightly RPG sessions held by Concord Convention at Bristol Independent Gaming (see below) are usually advertised through this meetup group – look at the Events page for some old ones.

RGPers social get togethers are also organised a few times a year through the Meetup – these are for chatting about games, getting to know people and asking if anyone knows of games with spaces.

 

Roleplayers in Bristol Facebook group

https://www.facebook.com/groups/33449242589/

 

Vanguard Wargaming Club

https://bristolvanguard.com/

They have a roleplaying games subsection on their discussion forums. See below for their venue, The Old Duke pub.

 

The Tavern RPG forum

https://gamingtavern.eu/index.php

This is national forum rather than local to Bristol. It has a ‘people and looking for a game’ subforum.

 

University of Bristol (Ubris) Gamesoc

https://www.bristolsu.org.uk/groups/gamesoc

https://www.facebook.com/groups/ubugamesoc/

A student society which plays RPGs, CCGs and boardgames at the Student Union on Queens Road in Clifton. They play on Saturdays and Sundays, during university term times. You have to be a student or have purchased a Student Union membership (associate membership) to join Gamesoc.

 

University of the West of England (UWE) Roleplay and Wargames Society

https://www.thestudentsunion.co.uk/soc/roleplay/

https://www.facebook.com/groups/uweraw/

 

Bristol Pathfinder Lodge

http://paizocon.co.uk/index.php/local-groups/127-pathfinder-lodge-bristol

Also does Starfinder.

Play at Excelsior Games (Bond Street, BS1 3LZ) and at the Famous Royal Navy Volunteer pub (King Street, BS1 4EF).  Costs £3 per session.

 

FINDING PLACES TO PLAY

St George Liberal Club, 134b Church Road, Bristol BS5 8HH (the building with the colourful mural on it).

https://www.facebook.com/stgeorgeliberalclub/

There are RPG groups playing at this social club on Monday evenings (the Monday Knights) and Tuesday evenings (yes, you guessed it, they are called the Tuesday Knights). The club opens at 19.00. It has a small bar. The gamers share the space with snooker players and cribbage players.

The deal is that you can try the social club out for a couple of weeks for free. After that, you have to get another member to ‘sponsor’ you, and you pay an annual membership of £7.  

Accessibility – there are 2 or 3 steps to get into the main social area/bar. The ladies toilet is up a narrow staircase. Bar staff say it is okay for women to use the gents downstairs – the female bar staff do that when they can’t be bothered to climb the stairs.

 

The Old Duke pub, King Street, Bristol BS1 4ER

http://www.theoldduke.co.uk/

The Old Duke is a jazz pub. Vanguard Wargames group have got their first floor function room booked out permanently, with large tables set up for wargaming. They are okay with roleplayers booking a table for an RPG game, and some groups play there regularly.

The deal is that you pay £2 per person into the collection tin. The pub doesn’t mind if you bring your own food or drink in, so long as you take all your rubbish away with you. There is an online booking system for tables. It is found here: https://bristolvanguard.com/the-old-duke/table-bookings/

Accessibility – the function room is upstairs, the toilets are downstairs. There is a step down then a step up to get to the ladies loo, which is small and cramped.

 

Bristol Independent Gaming (BIG) – 16 Clothier Road, Brislington, Bristol BS4 5PS

https://www.bristolindependentgaming.co.uk/

https://www.facebook.com/wargaming.bristol.independent.gaming/

This is a wargames venue and shop. They sell snacks, including bacon rolls and fruit.

The Concord Convention folks organise RPG games here every second Sunday. Keep an eye on the Bristol & Bath meetup group for details.

Accessibility – there is a ground floor gaming room, but that gets used for wargaming and CCG tournaments. The RPGs are played on the first floor. There is a unisex toilet on the first floor.

 

Excelsior Games – Bond Street, Bristol BS1 3LX

https://excelsiorgamesandcomics.co.uk/collections/rpgs

They have a games shop and a comic shop on the same street. RPGs are played in the first floor function room of the games shop on one evening a week. Possibly Tuesdays? 

Accessibility – the RPGs are played on the first floor.

 

Lincombe Barn Wargames Society  – at Downend Folkhouse, Overndale Road, Downend BS16 2RW

http://www.bristolwargaming.co.uk/

https://www.facebook.com/bristolwargaming/

They meet on Sunday afternoons, 3pm to 7pm, at the Folk House in Downend. There have been RPG campaigns played there in the past, but I don’t know if anyone is playing there now.

There is an annual membership fee and a weekly subscription fee to cover hire of the venue (including use of the kitchen). Free parking on site.

Accessibility – the big rooms are all on the ground floor, as are the toilets and kitchen. There are smaller rooms upstairs.

 

The Mana House – board games café on Whiteladies Road in Clifton, BS8 2NT

https://www.themanahouse.com/

Open noon to 11pm every day.

Cost to book a table – I don’t know. It doesn’t say on the website. You’ll have to book to find out!  

Accessibility – don’t know.

 

Chance’N’Counters – board games café on Christmas Steps, just off Centre, BS1 5BS

https://www.chanceandcounters.com/

Open 10am to 11pm (later at weekends).

Cost to hire a table is £5 per person for a 4 hour slot.

Accessibility – the tables in the back of the café are up a few steps, as are the toilets.

 

Replay Bristol – board games bar, Cheltenham Road, Bristol BS

https://replaybristol.co.uk/

Open 6pm to 10.30pm weekdays, plus during the day at the weekends.

Costs £3 per person for a 3 hour slot.

They run an After School Club on Tuesdays and Thursdays from 3pm to 6pm.

 

Horfield Methodist Church – Churchways Avenue, Bristol BS7 8SN

http://www.horfieldmethodist.org.uk/

Are okay with RPGers or board gamers hiring their church halls.

They charge £25 per hour for the large hall and £11 to £17 per hour for the smaller rooms.

  

Bishopston Library

https://www.eventbrite.co.uk/e/bishopston-library-games-evenings-tickets-88962064931?aff=erelexpmlt

Has a games evening for adults, 19.00 to 21.30 on some Mondays and Wednesdays. It only mentions board and card games, but you could ask if they have space for RPGs. £2 charge to help them buy more games. No need to book.

 

LEARNING TO PLAY

Rules of Play

https://rulesofplay.co.uk/pages/rules-of-play-bristol-board-games

This is a board games shop with a small selection of RPGs. They run ‘learn to play D&D’ sessions and other gaming events (some of the events are in Cardiff not Bristol).

https://rulesofplay.co.uk/pages/events

https://www.facebook.com/pg/rulesofplay/events/

 

GAMING CONVENTIONS

Concord

https://concordgamingconvention.com/

A weekend convention which happens annually in the last weekend of February. RPGs and boardgames. Signing up to play an RPG costs the price of your convention ticket plus an extra £4 per game. If you GM a game you get a reduction on your ticket price.

 

Roll Dice Gaming

They held a con in July 2019. Mainly wargames, but RPGs were mentioned.  I don’t know if there will be one in 2020.

 

Bristol Anime & Gaming Con

https://spring.bristolanimecon.com/

Not sure if they do RPGs. I guess they will be anime themed RPGs if they do!

eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 Stabcon this year just hit the spot for me. I always enjoy it, but this year it de-stressed me nicely. 

Friday: I played the worker placement game Evil High Priest. Liked it a lot and may buy it. There was enough variety of stuff to do that I never felt I got stuck, or had to waste workers on pointless actions.

I then scooted off to run Vampire the Masquerade 5th ed. Only 2 players*, but that made little difference to the scenario. They steamed efficiently through the investigation, recruited some supernatural assistance and headed off for the big showdown. Lots of comments from one player about how he liked the new VTM5e system - hunger dice, 3 round combats and so on.

Saturday: In the morning, I ran Summerland 2nd ed, using the published Fire scenario. I was worried that the scenario was a bit rail-roady in places, so I'd added a few extra elements to diverge from the main thread, and I rolled with the flow and let the players invent a derelict Little Chef to pillage for supplies. While the 2nd ed system (Open d6) is far better than 1st ed, I'm not convinced it fits Summerland's mood. Twice Roger's character killed someone with one punch, which feels more martial arts/superhero genre than 'eerie post apocalypse with mystical elements'. 

In the afternoon I chatted with folk, but lack of sleep on the Friday night (too much caffeine, too much heat) meant I wilted mid afternoon and retreated to my room to grab an hour's sleep.

Saturday evening was the fantastic Valkyrie 9 adventure for The Cthulhu Hack, run by Simon Burley. We were all maintenance robots on a moonbase, wondering where all the humans had gone. This is hands down the most fun I've ever had in a Cthulhu adventure. 

Sunday: The morning session I ran United Earth Defence: You are the Resistance, with one no-show out of 5 players.**  I was worried that a resource based game mechanic (if you roll a dice it is spent) might be troublesome if the players didn't grok it and ran out of dice. However, they pounced on the opportunities to do tactical stuff and rack up bonuses before they rolled, so they made every spent dice count. Plus they scavenged for more supplies etc, to refresh some of their dice pools.

A lunchtime chat with one of my best friends, then I scooted off to play the military science fiction Operation Felix run by John Parr. I was the only player to turn up, so it ended up being a one on one game. I had a whole platoon to myself, so it played out as part RPG, part skirmish wargame, and was great fun.

I was staying the Sunday evening after the con was over, so I met up with Peter and we went to a local pub - the Puss in Boots - for an evening meal. Good food, nice staff and a nice chat about roleplaying, Ancient Greek mythology and a novel Peter is writing. 

I love Stabcon. The organisation is a well oiled machine. Michelle and Hammy who run it are lovely folks. A good pool of RPG players and a metric ton of boardgames to play if none of the RPGs take my fancy. The hotel delivers pub food with very generous portions to your gaming table and the staff are all great. 


*Lack of players seemed to be a feature of this year's Summer Stabcon - several RPG games with few or no players. Perhaps fewer RPGers are coming? I think it clashed with Volcon, so that might be a reason.

** No-one had signed up in the reserve slot, which again makes me think there were fewer RPGers than normal at Stabcon. 


eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 The second North Star Con was even better fun than the first. Cool games and a nice, friendly bunch of people to play them with. 

SATURDAY GAMES
The first game I played was The LEGO Way Home (Traveller), run by Richard. We were a bunch of Lego minifigs on an Imperial Scoutship, stuck in the middle of nowhere because my forgetful character had lost the jump tapes. Shenanigans ensued as we (mostly incompetently) tried to find the tapes, deal with a Sith Lord, and argued what to do about a black hole, a black monolith and a crashed DeLorian. It was delightfully silly.

Slot 2 was my first ever game of Genesys Android. I'd been put off buying this because of the need for funky dice. However, it is a nice system, and the mechanic where you can hand any advantages you've rolled onto the next player as bonus dice is a cool one. The GM was John Ossoway and the scenario (Frozen Assets) was a cyberpunk investigation into the death of an investment banker and where millions of missing credits have gone. Lots of nice twists and turns, which kept our suspicions shifting from suspect to suspect. I'd certainly be up for playing more of this system and setting.

The evening slot was Beyond Neptune (Ghost Ship), run by Dr Mitch, about the uploaded consciousnesses of dead people being used to run a spaceship on a 40 year voyage to investigate an anomaly in the Kuiper Belt. Dr Mitch kept apologising for the slow pace of the game, but I felt it was perfectly paced for a bunch of tired people who wanted to debate various actions and various game mechanics (how many dice from our pool to spend on task X or task Y). Intriguing plot, nice mechanics of using character memories for re-rolls and 'damage' being your character becoming less and less connected to humanity and your past. A good choice for a con game. 

SUNDAY GAMES
In the morning I ran Doctor Who, using my UNIT Cold War Afghanistan scenario. This time Sir Humphrey Appleby and Sarah Jane Smith were the crack diplomatic team who dealt with Soviets, the CIA, alien technology and trying to prevent World War Three. 

The afternoon was a playtest of 3rd edition Blue Planet, run by Dom. The scenario (Trouble in Paradise) will be included in the re-boot of Blue Planet. The system is similar to BP 2nd ed (roll 1 or more d10 and try to get under a target number), but had a re-roll mechanic and a lot of contacts/social stuff which I don't remember from 2nd ed, plus Fate-style descriptive tags which came into play during combat. There are also 'Tracks' - your connection to family, organisations, etc. However, since the pre-gens are all starter characters, those were all set to zero and had no in-game effect. 

The scenario was entertaining, though I think we ended up being slightly more murderous than the Russian Mafia thugs we were up against. Dom kept things moving along nicely when we bogged down in debate about the next part of our Cunning Plan. After the game we suggested that it would be useful to have what your Initiative roll is written on the character sheet, suggested that some of the skill trees were clear and useful, while others were a bit vague as to what the hell you could use them for (e.g. Warrant Officer), and seemed more like character background than actual skills. I was also puzzled there was no social stat, since Psyche seems to be more about Willpower than the usual charisma or social status type stats. 

Since I own all of  Blue Planet 1st ed and 2nd ed, I will no doubt also buy 3rd ed! :-)
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Cross-posting a re-edited and expanded version from UK Roleplayers...

Cold And Dark Roleplaying game: a science fiction horror game from Modiphius/Wicked World Games
Did some pre-gens and ran a one off. Overall a decent game, but with some minor speed bumps (see below). I think my regular Monday group would like this game, and I'll run a tweaked version of the scenario at Summer Stabcon.

THE RULEBOOK
Pro: Atmospheric art.
Con: Bit too much boobplate for my liking, and there is one topless woman. However, as she fits into the 'mad as a sackful of stoats' category, with an axe-murderer vibe, it can sort of be forgiven. Sort of. Funny how it is never menopausal women with saggy tits who appear topless in RPG rulebooks?!

Pro: Generally a good layout. A few typos and a couple of things I'm putting down to translation errors. The in-game fiction is well-written and actually interesting! Bonus!
Con: They slacked off and went to the movies on the day they were supposed to be cross-referencing or making a decent index. For instance there is stuff you need know for combat in the skills chapter (what strategy does) and in the Health chapter (what a critical hit does). And it took me ages to find out where they’d hidden the base Durability stat for armour – it’s in the Gear chapter, but NOT as a stat for the different types of armour, or in the descriptions of the different designs of armoured suit. As a result of all this I’ve been pencilling in the margins and on the index, and have post-it notes scattered throughout the book to help me find all the stuff I need. Plus I did some cheat sheets.

Pro: Nice spread of character templates from social types to techy types to shooty, stabby types. There are even two different kinds of engineer, and a xeno-archaeologist. Character gen is simple points spend until...
Con: ...you get to the bit about all the gear and gadgets your environment suit (COG) contains. That requires constant flipping to and fro in the rulebook and would be a nightmare if you have lots of players and only one copy of the book. I’ll be racing to photocopy those pages if I ever run a campaign of Cold & Dark.

Neutral: Not sure why they decided to have so many stats (aptitudes) – there are 8. I was perpetually confused by the difference between Quickness and Reaction. Quickness is only for physical stuff (basically it is dexterity), whereas Reaction can be a speedy physical or mental response. But given that Gut Feeling (hunches and instinct) covers that speedy mental stuff and is also used for movie style crazy stunts or risk taking (e.g. Gut feeling + Driving would pretty much be the only skill used in a Fast & Furious movie), then I think Reaction is a bit superfluous. The other stats are Attention, Brains, Brawn, Clout and Cool.

Con: They really, really like their TLAs (three letter acronyms) in this rulebook. Thank grud there’s a glossary, as I was losing track at times of all the diseases, corporations, organisations and technobabble. One of my players asked why he had a skill in Greater London Council (GLC)! That’s Ghost Line Calculation, or as we mortals know it, hyperspace navigation.

GAME MECHANIC
Pro: I like the core mechanic – it’s simple and has some nice twists. It’s a d8 dice pool system with 7 and 8 as a success. 1 success lets you do the thing you intended. Extra successes are amazingly worthwhile in combat (extra damage) or in time critical tasks (cracking the safe before the security guy turns up) but don’t really do anything in most other situations. There are 2 mechanisms for an automatic success – spending a story point (called a Save point) or having a dice pool of 7 or more in a non-stress situation.

Pro: Cold & Dark also gets over the buckets of dice problem that many dice pool games have, by saying you never roll more than 8 dice, no matter what your pool size is. So if you have 10d8 in your pool, you roll 8 of them and the 9th and 10th dice count as two extra successes if you make the dice roll. I really like that mechanic.

SKILL ROLLS IN ACTUAL PLAY
Pro: No-one failed a non-combat dice roll in my trial scenario. Even Brian, whose dice traditionally hate him and do their best to fumble in every game he plays. If the PC is doing the thing they are good at (e.g. the medic is doing first aid), they’ll likely have about 6 (or more) dice in their pool and the probability of rolling a fail is small. If they do fail, then they have 3 Save points to spend to retcon the failures. Or they can spend the save point in advance and not even bother rolling, and instead narrate how they succeeded. On top of this, every character template has a skill which you’ll get bonuses for and which you cannot botch.

I’m totally happy with the above. But one of my players (not Brian) was complaining that he’d never failed a roll! It takes all sorts, I suppose!

Neutral: The never failing thing also applied to Cool rolls, which are the sanity mechanic, earning you first Cold points, then Dark points. The rules read as if the game should be constantly chipping away at your stiff upper lip (Cold), and eventually tip you over into paranoia and delusions (Dark). However, since:
(a) All it takes to make the roll is a single success,
(b) Mr Average will have a dice pool of 4d8, and
(c) Your character can get Cold points back by spending 5 minutes in a safe place...
...then I think this must be a campaign thing, not a CoC going stark raving bonkers in a 3 hour, one-off, con-game thing. For con-games I might house rule that you roll against Cool, not against Cool x 2, as is normal for an attribute roll.

As a side note, a large source of sanity rolls in my scenario was when one of the players decided to systematically murder everyone in the colony on the grounds that they might be infected with chestburster type aliens… despite the fact that the Medic had a tricorder/scanner which could instantly prove the NPCs were/weren’t infected!

COMBAT
Pro: Is quick and fun. We only did really did firearms combat in the scenario I ran, with a smidgen of alien creatures pouncing on people. It did become clear that the standard stats for NPC human beings makes them waaaaaaay tougher than some of the alien gribbly things. Mainly because they have oodles of hit points (14 + Brawn score, so Mrs Average is 16), and take no dice penalties until they’ve taken 8 points of damage. Some of the gribblies, wolves and big cats only have 12 hit points, and most of the PCs take dice penalties at 6 points of damage. I guess the critical hit rule – you can do an instant kill if you do 10+ damage in one hit – is the way they get around slowly whittling down the HP. Some of the gribblies have the special ability that they are immune to critical hits.

So if it had come down to a knife fight or bar-room brawl, I think combat would be more of a grind. It certainly took several shots with a pistol to kill unarmoured NPCs. If you want to kill the Queen Alien from Aliens, bring anti-tank weapons with you!

Con: One discovery was that it doesn’t take much armour to render most pistols and knives (almost) useless. This is because of the damage mechanic – getting 1 success does base damage (e.g. 2 for a wimpy pistol, 4 or 5 for a heavy pistol), and then each extra success would add +1 or +2 to that. So the marine PC who had armour value of 5 requires 6 damage to actually hurt. That means you need 5 successes with a wimpy pistol. Since the marine’s defence subtracts from the attacker’s dice pool, Mr Wimpy Pistol Owner needs a minimum dice pool of 7 to damage the marine… and in reality the probabilities mean that Mr Wimpy Pistol requires 10+ in their dice pool. My players quickly switched to fully automatic and using unfeasibly large amounts of explosives!
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
I had terrific fun at the Conquord gaming convention, which was in the Rip-Roar Comedy club in central Bristol. The turn out wasn't great despite the organisers telling every local group they knew about it. (Bad Bristol gamers - no biscuit!) However, they made enough cash to cover their costs.

Saturday morning I ran my Troop Ship Down scenario (military science fiction) using Cortex+. I had 3 players, which is fine for a 'survivors of a crash' situation. They were more interested in saving stuff than looking for survivors - this is the first group I've run it for who haven't checked the cockpit to see if the pilots are still alive, and who haven't checked the lake for drowning squad mates. However, when they discovered that the local aliens are addicted to caffeine, they did spend a chunk of plot points to retcon saving an entire case of coffee from the wreckage! Which led to the quote of the con: We can drug smuggle our way to safety!"

Saturday afternoon was an anime style expedition to "Kong Island" (Code of Shojo and Shonen) run by Simon Paul Burley. I was basically playing Bob Peck's character from Jurassic Park. 'Kong' turned out to be a giant spider. I think we were all supposed to get superpowers, but the first player to discover the maguffin which granted them kept the info to himself. We were therefore incapable of fighting the giant spiders and instead spent bennies to invent bigger monsters to eat the spiders. Then even bigger monsters to deal with those. Gary Loveridge pointed out the game had turned into There was an old woman who swallowed a fly... By the end we'd inadvertently unleashed hordes of things which would destroy the world.

Because the venue is a comedy club, it was unavailable in the evening. So a mob of us headed out to a nearby eatery for geeky chat and food. Several of us then headed back to my place and I facilitated a game of The Gentle Ladies' Tea, Monstrosity Destroying and Quilting Circle Auxillary. It was entertainingly silly, though embarassingly we all swooned and had to be saved from one of the monsters by Donald Trump!

Sunday morning I ran Maschine Zeit - the scenario I've run at cons before of looking for a missing movie star on a haunted space station. The game went rather slowly, as some people just didn't seem to want to roll their dice simultaneously with everyone else, and then were slow to decide what skill to use. So I had to drop a couple of scenes in order to fit in the end confrontation with the movie star. By that time the livelier players were more obsessed with internal feuds than the plot, so it mutated from a showdown to a race to the escape pods after one player rigged the space station to explode.

Sunday afternoon I played Delta Green. Normally I'm a bit wary of Cthulhu, but I pre-signed up to this as it was a military game set in Afghanistan. The GM, Paul, had never run a con game before, but he was bloody brilliant! Kept it pacey, nice interactions with NPCs, proper military tactics and protocols AND no pointless dice rolls which stall the plot when you fail. The ending was a bit rushed, since my Maschine Zeit had overrun by 20 mins, plus we kind of started twice when a player joined in late. However, since the end was the usual Cthulhu stuff of going barkingly insane and/or getting eaten by a gribbly, I don't think we lost much of the impact of the game!
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