eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Had terrific fun at Worldcon. Managed to avoid catching Covid, possibly because I was too tired in the evenings (side effect of medication) to bother hanging about in the bars and instead just went back to the hotel around 9pm each evening.

The local train with an "all the trains you can eat" ticket for £5 for 5 days worked well. Apart from one night when there was a 45 minute gap between trains, so me and an American couple shared a taxi instead of standing in the rain. 

Things they could have done better... there was no physical newsletter. And no physical newsletter office. I know - I went looking for it to give them some news. Ops sent me to the Media Office, who sent me to Information, who tried to send me back to the Media Office, then found someone who thought it was only on Discord (at which point I thanked them and gave up).

Things I went to see/did:
- Dune the Musical (awesome)
- Policing the High Frontier
- The Science, Fiction and Ethics of Terraforming
- The Lost Wonders of Science Fiction
- What lines should we cross when writing fanfic?
- Vegetables in space (one of my favourite panels)
- Ancient cultures and context
- Playing with gender and gender expectations in SFF
- Copaganda and the Judge Dredd conundrum 
- The Expanse: greatest SF TV series of the 21st century
- SF as a tool to increase STEM uptake
- The many legs of SF - creepy crawlies in space
- Women in military SF (interesting, but they talked mostly about fantasy in a panel specifically named SF!)
- played in a 2 hour Traveller RPG session which was fun
- Chemistry in SF: cavorite, coaxium and other fictions
- All the world's boos depend on the beancounter: economics in SFF
- The myth of the wilderness
- Has science ruined science fiction?
- Going up: space elevators as highways to the stars
- Strong female leads who don't kick ass
- Dr Who fans meet-up
- went to the art show... and bought a couple of prints.
- spent remarkably little money in the dealers room... having to lug everything to Mum's then home on the train rather tempered my impulse to buy large and/or heavy things! 


eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 I was at Bristolcon last weekend, which was more fun than I expected. The programme was largely fantasy items and publishing items, so I initially didn't think I'd go to much, given that I'm largely a science fiction geek. And I also knew that several people I usually chat to wouldn't be there.

However, I was down to volunteer and also to moderate a panel on War Never Changes and had been emailing the participants beforehand. Thus on the morning I got the opportunity to meet JP Corwyn, who was one of the panellists and is blind. I offered to be the volunteer to guide JP to the Opening Ceremony and to the first panel of the day. We hit it off and I stayed as his volunteer all morning. JP was a gent and insisted that we go things that I was interested in too.

I went to:
Opening Ceremony
Reading by Anna Smith Spark
There Were No Elves at Helm's Deep
Worldbuilding Tips and Tricks - this was great. 
The Economics of Fantasy - had a lot of actual history discussed, so was much more interesting than I was expecting.
Book launch/signing
GoH interview - Liz Williams. Hugely entertaining. 
Reading by Cavan Scott
And of course the War Never Changes panel. Which went brilliantly. Dom Murray was incredibly nervous because it was his first ever panel, and refused to believe he was doing fine. 

The only downside of Bristolcon is the bar gets INCREDIBLY NOISY so for people with damaged hearing (me) and age-related hearing loss (me) it is almost impossible to hold a conversation. I should have nabbed a committee member and asked if there was an option to use the Dealers Room or Art show for chatting after those had been dismantled. 
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Belated witterings about Eastercon 2022 (Reclamation).

It was wonderful. Seeing people I hadn't seen for 2 years, chatting, running to and from panels.
It was exhausting. Seeing people I hadn't seen for 2 years, chatting, running to and from panels. :-)

The 30 mins gap between panels was awesome.
I went to Mary Robinette Kowal and Tasha Suri's GoH interviews and they were both fabulous.
The 3 hour queue to check into the hotel was horrendous. (They did give us a 25% discount on that night's room rate as an apology).

The bit I was dreading the most was the coach journeys to and from Heathrow. But the coaches were not at all crowded and the terrible traffic the media was predicting never materialised.

The cheap con food was never available in the real ale bar when I went looking for it. So I survived on their sandwich meal deals and eating the nice, but expensive, hotel bar food. And grazing on the free chocolate eggs left out by one of the bid sessions.

Everyone was being very good about masks. But two of the people I hung out with at the con tested positive for Covid when they got home. I tested negative.
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
The latest PR for Reclamation had a link to their Covid policy. Good job I went to re-read it, as I had missed the first time round that they want an INTERNATIONAL Covid Pass, not a domestic one.

I've no idea how easy/difficult getting an International one is, and the Gov website (understandably) says tons about international travel related stuff and nowt about how you'd go about using an International one for domestic stuff. (This is the England regulations I'm talking about - Scotland, Wales and Northern Ireland may have their own screeds of legalese to plough through).

I did find out that the digital version of the International pass lasts:
- 30 days if you confirm your phone number
- 72 hours if you don't confirm your phone number
(It doesn't say how)

If you want a paper copy, you need to leave 7 days for it to arrive. (Assuming the post in your area is reliable).

Do I need to say what country I'm travelling to? (The People's Republic of Heathrow???)

I'll try later in the week to apply for it, after I've done my next lateral flow test. Hope it doesn't require a PCR test like my Mum's Scottish version of the International Pass did when she went on holiday a few months ago.
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 I've mostly gone back into lockdown again because the southwest is a Covid plague pit. And I have to trek to Scotland at the end of Nov to prevent my Mum from travelling down here. But I ventured out to go to the Bristolcon one day convention at the Hilton Doubletree. I'd offered to be a minion/gopher a while back, and more recently they'd asked me if I could work on the reg desk first thing, because the committee member who does Membership had a doctor appointment and wouldn't be able to get to the con until after the reg desk had opened.

I didn't go to the 'unofficial' Friday night events and 'bar con'. 

COVID VS THE CON
I arrived at 8am on the Saturday and there was a headless chicken feel to start with, as the Chairman had gone down with Covid. So there was a lot of folk running about saying "Where's the signage for the panel rooms?" and "Who has a key to X room?" because with 2 committee members missing, the logistics were crumbling a bit. Insert your own swan metaphor here.

Reg desk had been pared down to handing out badges, and programme schedule only. Covid meant no goodie bags, no souvenir booklet, etc. We also were not taking walk ins, so there was no cashbox, card reader or receipt books etc. And the dealers got sent to the Dealers Room to get their badges etc. So the reg desk queue moved REALLY fast. Everyone was very good at doing socially distanced queuing, and hovered out of the way until we waved them forward.

In fact, masks and social distancing was very much a Bristolcon thing. Apparently there were minions tasked with politely asking people to use masks or display their exemption lanyards... and they complained to the Committee that they were bored and had nothing to do!  Go Bristolcon membership! 

And one public spirited panelist turned up at Ops/Reg Desk in the afternoon to say that she was dropping out of being on her panel, because she was starting to lose her voice and didn't want to make people paranoid that she might have Covid. 

PANELS ETC
There wasn't actually a huge amount of panels I wanted to see at the con. There was a heavy fantasy bias this year. At least it seemed that way to me, given that I prefer SF to fantasy. I went to:
1. GoH interview with Adrian Tchaikovsky - a superb chat about space opera with Gareth Powell. Highlight of the con!
2. New Weird Britain - UK folklore and how it is being used in fantasy & horror.
3. Why is there no democracy in epic fantasy?
4. How well does science fiction predict the future?
5. For the Empire!  Are SF&F stories of fantasy or galactic empires tackling colonialism & exploitation?
6. A bit of the closing ceremony - it took 40 mins to get my food from the hotel bar, so I missed the start. 

I also meant to go to Anna Smith-Spark's GoH interview, but got chatting in the bar and list track of the time.  Ditto going round the Art Show (though I have looked at all the online art displays). I did, as usual spend far too much money in the Dealer Room. 

SOCIALISING
It was lovely to see various people in the flesh for the first time in 18 months to 2 years. There were lots of "what geeky stuff got/is getting you through the pandemic?" chats. 

I only stayed about half an hour after the Closing Ceremony finished, because I didn't want to spend an evening in a crowded bar, even if people were being good about masks. I struggle enough to hear what folk are saying in crowded bars when they are not muffled by a mask.

eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 I had a gaming thing scheduled with my brother for 3pm, so I only did a half day at Confusion on Day 4.

The Exoplanets panel had no tech issues. They wandered off topic a lot but it was entertaining nevertheless. 

Annoyingly, as usual the previous panel crashed into the next panel, and so the buffering thing meant I didn't get into it until it had started. It was the In Memory of Storm Constantine panel and it had no audio. I really, really wanted to hear this, so set off to log onto Slide to tell the moderator that.

And discovered that I had no idea which of the 7 channels was the Storm Constantine one!  (I hadn't written it down like I had with some other panels). No problem, I thought - I'll go look at the list of what's on today and that will say.  But it didn't say on the "now happening" page, and the 12.00 panels had all vanished from the Monday programme page - it only had future panels showing, not current ones. I went round and round in circles trying to find the "whole of the programme" page which I knew had the info on it.  FFS stop making vital info difficult to find. 

So I jumped in and out of all the Slide channels until Kari posted a moderator message in one, indicating it was the Storm one. 

Kari and Tech sorted the audio after a few minutes, so I got to hear most of the panellists stories about Storm. It was sweet and funny and made me cry in places.

The final panel I watched was New Keystones in SF. Again I missed the start, due to (1) the previous one not finishing until bang on 1pm; (2) the buffering thing lasting a minute or two; and (3) I am a human being who sometimes needs to pee! 

I think the tech issues for this con would have been a lot less frustrating if the communications had been better. Stuff like:
  • Don't assume everyone and their dog is constantly glued to Facebook and Twitter. Put everything important on your website. Especially "how to" summaries and links to platforms/channels.
  • Don't send out emails at the last minute. (If there is some sort of last minute emergency, fair enough). 
  • Repeated information is better than lack of information. 
  • Too much information is better than lack of information.
  • If the platform to ask questions is different to the platform to watch the panel, it needs flagged up in LARGE FRIENDLY LETTERS in multiple places, so people don't have to go hunting thru emails to find it.
  • If there are multiple channels/rooms for questions with generic names like "Room 1", then you need to include the channel name in the title of the panel EVERYWHERE that title is mentioned. e.g. Exoplanets in SF - Room 5. 
  • If the panels all start bang on the hour, then the panels need to end at 5 to the hour. Those 5 minutes are vital for meat space activities like comfort breaks, making cups of tea, feeding the cat, etc. As well as providing 5 minutes to get over the buffering issues. (Having 5 minutes for buffering from 12.55 to 13.00 is no use if the last panel I went to ends at exactly 13.00). 
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 The Confusion lack of understanding how efficient comms works continues...

I wanted to go to the Bid Session. So I pootled about, doing things like CHECKING MY EMAIL (this will be important later), then logged onto the site about 15 mins before the Bid was due to happen. Then jumped into the Bid as soon as it let me... and it buffered... and buffered... and I finally got into it after a couple of minutes after it had started...

Only to find a sign saying "we've moved to Zoom - check your email for the login". 

FFS. Don't put that info inside the session which is difficult to get to. Change the bloody title of the session! 

Checked email again. Yes there was now an email about the Zoom Bid. It had arrived at 10.50 for a session that started at 11.00. 

Again FFS.

When the bid had finished, I caught the second half of the Xenos in SF panel. Might go listen to the start of that if they recorded it.

The 2000AD panel buffered for 5 mins, but I finally got into it. 

I watched the recording of the 80s pop lyrics vs Warhammer 40K quiz. One of the contestants had terrible tech issues, but everyone seemed to be having fun. 

I couldn't get into What's Not Being Published, but my second choice of Love & Gunships was a great discussion. 

The Fanfic lecture was really good and had no tech issues. 
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Things have improved on the tech front, but still not 100%.

I couldn't get into the 10am panel I wanted to see - just a black screen, not even any buffering. Same for the others running in the same slot. So I wandered off to do other things.

At 1pm I tried again for Dan Abmett's GoH interview - and everything worked! Yippee!  As did the lecture on Medieval Forensics. And both were excellent events.

However there was no audio on the 8pm panel I wanted to see - 80s pop music & space marine dialogue. I tried my second choice of Working Class Heroes and that had audio... and some very fine discussion. I have a few book recommendations jotted down.

The Male Power Fantasy panel also worked fine.


eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Was a total wipe out. 

The only thing I saw was the last 2 minutes of the Opening Ceremony. Because they didn't get me a username until it had started, and it took me a while to realise that the links in the email were invisible (white on white background), and not just missing.

I got into the Opening Ceremony on my third attenmpt.

After that, nothing worked. Panels just buffered endlessly.

So I spent the evening on the phone to a friend, chatting gaming and SF with him instead. 
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 The lovely people who entertained the Dublin Worldcon queues have, er, scientifically analysed their data. I love that they are still being entertaining!

dublin2019.com/wp-content/uploads/2019/09/Dublin2019QueueSurveyResults.pdf



eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 Arrived very stressed from RL stuff, and then failing to get into the very first panel I tried for made me even more stressed. However, I soon met up with friends and had nice chats with strangers, so became de-stressed very fast. The overall conclusion: Dublin 2019 was chilled. 

The Thurs queuing was chaotic, but the fans and the organisers gradually got everything streamlined and sorted. In fact in some cases the queuing was as entertaining as the panels - especially the young German man who was queue marshalling dressed as an android, and the lady with the clipboard who was doing "a survey on your queuing experience".  The survey questions contained such gems as "On a scale of 1 to 5, what day is it?"  They even continued the joke in the newsletter, with a 'block chart' of the results - a photo of a pile of Lego!

Things I went to:
Horse Sense
Space Opera: Boldly Going Where No Genre has Gone Before
The Impact of Kickstarter on the Gaming Industry
GoH Interview - Steve Jackson
Medical Effects of Biological Weapons
Speculative Biology - an Evolving Field (panellist)
Biology and Hard SF: Predicting the Future
There be Dragons: Crafting Maps for Fantasy Worlds (mod) - we had tech issues at the start, but everything went swimmingly after that
Non-human and Interspecies Communication (panellist) - I was offline and at the con before the moderator made contact, so I didn't see any of the questions or topics in advance. All of us panellists flailed a little as a result.
What Fanfiction can Teach Genre Writers 
Send in the Crones: Older Women in SFF
The Lack of Technological Progress in Fantasy
The Importance of the Fanfiction Community
Trailblazer: Anne McCaffrey's Legacy & Legend - 
Is There Any Other Life in the Solar System?  (a fantastic double act from two scientists)
Games for Science (mod) - I got to be on a panel with Steve Jackson. Squee! Squee!

Slightly miffed that I couldn't go to the Women Write About War panel, because I was moderating right afterwards and would have had to leave partway through.

I also went to the Art Show (terrific) and the academic posters exhibit (very cool). 
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 Stabcon this year just hit the spot for me. I always enjoy it, but this year it de-stressed me nicely. 

Friday: I played the worker placement game Evil High Priest. Liked it a lot and may buy it. There was enough variety of stuff to do that I never felt I got stuck, or had to waste workers on pointless actions.

I then scooted off to run Vampire the Masquerade 5th ed. Only 2 players*, but that made little difference to the scenario. They steamed efficiently through the investigation, recruited some supernatural assistance and headed off for the big showdown. Lots of comments from one player about how he liked the new VTM5e system - hunger dice, 3 round combats and so on.

Saturday: In the morning, I ran Summerland 2nd ed, using the published Fire scenario. I was worried that the scenario was a bit rail-roady in places, so I'd added a few extra elements to diverge from the main thread, and I rolled with the flow and let the players invent a derelict Little Chef to pillage for supplies. While the 2nd ed system (Open d6) is far better than 1st ed, I'm not convinced it fits Summerland's mood. Twice Roger's character killed someone with one punch, which feels more martial arts/superhero genre than 'eerie post apocalypse with mystical elements'. 

In the afternoon I chatted with folk, but lack of sleep on the Friday night (too much caffeine, too much heat) meant I wilted mid afternoon and retreated to my room to grab an hour's sleep.

Saturday evening was the fantastic Valkyrie 9 adventure for The Cthulhu Hack, run by Simon Burley. We were all maintenance robots on a moonbase, wondering where all the humans had gone. This is hands down the most fun I've ever had in a Cthulhu adventure. 

Sunday: The morning session I ran United Earth Defence: You are the Resistance, with one no-show out of 5 players.**  I was worried that a resource based game mechanic (if you roll a dice it is spent) might be troublesome if the players didn't grok it and ran out of dice. However, they pounced on the opportunities to do tactical stuff and rack up bonuses before they rolled, so they made every spent dice count. Plus they scavenged for more supplies etc, to refresh some of their dice pools.

A lunchtime chat with one of my best friends, then I scooted off to play the military science fiction Operation Felix run by John Parr. I was the only player to turn up, so it ended up being a one on one game. I had a whole platoon to myself, so it played out as part RPG, part skirmish wargame, and was great fun.

I was staying the Sunday evening after the con was over, so I met up with Peter and we went to a local pub - the Puss in Boots - for an evening meal. Good food, nice staff and a nice chat about roleplaying, Ancient Greek mythology and a novel Peter is writing. 

I love Stabcon. The organisation is a well oiled machine. Michelle and Hammy who run it are lovely folks. A good pool of RPG players and a metric ton of boardgames to play if none of the RPGs take my fancy. The hotel delivers pub food with very generous portions to your gaming table and the staff are all great. 


*Lack of players seemed to be a feature of this year's Summer Stabcon - several RPG games with few or no players. Perhaps fewer RPGers are coming? I think it clashed with Volcon, so that might be a reason.

** No-one had signed up in the reserve slot, which again makes me think there were fewer RPGers than normal at Stabcon. 


eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
 The second North Star Con was even better fun than the first. Cool games and a nice, friendly bunch of people to play them with. 

SATURDAY GAMES
The first game I played was The LEGO Way Home (Traveller), run by Richard. We were a bunch of Lego minifigs on an Imperial Scoutship, stuck in the middle of nowhere because my forgetful character had lost the jump tapes. Shenanigans ensued as we (mostly incompetently) tried to find the tapes, deal with a Sith Lord, and argued what to do about a black hole, a black monolith and a crashed DeLorian. It was delightfully silly.

Slot 2 was my first ever game of Genesys Android. I'd been put off buying this because of the need for funky dice. However, it is a nice system, and the mechanic where you can hand any advantages you've rolled onto the next player as bonus dice is a cool one. The GM was John Ossoway and the scenario (Frozen Assets) was a cyberpunk investigation into the death of an investment banker and where millions of missing credits have gone. Lots of nice twists and turns, which kept our suspicions shifting from suspect to suspect. I'd certainly be up for playing more of this system and setting.

The evening slot was Beyond Neptune (Ghost Ship), run by Dr Mitch, about the uploaded consciousnesses of dead people being used to run a spaceship on a 40 year voyage to investigate an anomaly in the Kuiper Belt. Dr Mitch kept apologising for the slow pace of the game, but I felt it was perfectly paced for a bunch of tired people who wanted to debate various actions and various game mechanics (how many dice from our pool to spend on task X or task Y). Intriguing plot, nice mechanics of using character memories for re-rolls and 'damage' being your character becoming less and less connected to humanity and your past. A good choice for a con game. 

SUNDAY GAMES
In the morning I ran Doctor Who, using my UNIT Cold War Afghanistan scenario. This time Sir Humphrey Appleby and Sarah Jane Smith were the crack diplomatic team who dealt with Soviets, the CIA, alien technology and trying to prevent World War Three. 

The afternoon was a playtest of 3rd edition Blue Planet, run by Dom. The scenario (Trouble in Paradise) will be included in the re-boot of Blue Planet. The system is similar to BP 2nd ed (roll 1 or more d10 and try to get under a target number), but had a re-roll mechanic and a lot of contacts/social stuff which I don't remember from 2nd ed, plus Fate-style descriptive tags which came into play during combat. There are also 'Tracks' - your connection to family, organisations, etc. However, since the pre-gens are all starter characters, those were all set to zero and had no in-game effect. 

The scenario was entertaining, though I think we ended up being slightly more murderous than the Russian Mafia thugs we were up against. Dom kept things moving along nicely when we bogged down in debate about the next part of our Cunning Plan. After the game we suggested that it would be useful to have what your Initiative roll is written on the character sheet, suggested that some of the skill trees were clear and useful, while others were a bit vague as to what the hell you could use them for (e.g. Warrant Officer), and seemed more like character background than actual skills. I was also puzzled there was no social stat, since Psyche seems to be more about Willpower than the usual charisma or social status type stats. 

Since I own all of  Blue Planet 1st ed and 2nd ed, I will no doubt also buy 3rd ed! :-)
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
Follycon was last weekend but I've only just gathered enough wits and free time to do this report.

Travel there was trouble free, though the first train (of 2) was packed. Fortunately I had booked a seat. As she was checking tickets the conductor remarked that Maundy Thursday is the busiest day of the year on the rail network. I chatted to Rosie Oliver and other fans on the 2nd train.

I was in the Majestic, which is old enough NOT to have air conditioning (yippee!), to have windows which open (yippee!), and a radiator which remains off when you turn it off (yippee!). So finally an Eastercon without me coming down with con crud! Thew downside of the room was:
(1) The only decently bright light was in the bathroom. I had to read my con programme by standing at the window using daylight, and thank Grud the kindle has an illuminated screen.
(2) My room was above main programming, which meant my Cunning Plan to get an early night on Friday was scuppered by the dum-dum-dum of bass from the band. Ah well, they quit about 23.00 and neither the Ceilidh nor the Disco was as loud as the band.

Went out to eat at a very nice Chinese on the Thurs evening. I stuck to hotel food the rest of the time, mainly because there weren't big enough gaps between panels I wanted to see to do a restaurant meal. The method by which you obtained and paid for con food seemed to vary every time I was in the dining area (pay first, pay afterwards, table service, self service). Quality varied from terrible to really very nice. All the staff were lovely. I was a bit bemused by the warning signs which said things like "Pork - contains meat" or "Eggs - contains eggs".

Lots of fun chats with folk I hadn't seen for ages and with some people I'd never met before.

Stuff I went to:
- The Future of Cities
- Games: Story vs Mechanics
- Transgressive Sexuality
- Generations: Bioscience
- Generations: Ecology
- Putting Science in Your Story
- Nnedi Okorafor GOH interview
- Christina Lake GOH talk - Utopianism & Eugenics in Fiction
- BSFA Awards (I failed to vote because I didn't find the BSFA desk in the dealers' room. I realised later it had been hidden behind a gaggle of people every time I'd been there).
- Economics of Terraforming
- Eastercon bid session
- How to Finish Your Novel (where David Wake finished his live on stage by typing 'The End' and hitting Save).
- Christina Lake GOH talk on her early years in fandom
- Negotiating the Otherworldly
- Reproductive Technologies. It was great that they had an anthropologist as well as scientists on the panel.

I was busy fretting about snow, floods and train cancellations on Monday (Andy Bigwood of Bristolcon was texting me with tales of reversing trains and replacement buses) so I didn't go to any panels prior to giving my talk: Aliens Ate My Baby.

The speaker giving the talk prior to mine didn't stop at 11.50 like she was supposed to. And she didn't stop at 11.55 ish when the gopher waved the Stop sign or at 12.00 when the gopher came back and waved it more vigorously. As a result, the laptop which tech had loaned me wasn't set up on time... and the only tech guy who knew the password to it had dashed off to do tech in another room. I started without pictures, whilst the room tech sped off in search of John-Who-Knew-The-Password. Note to previous speaker REHEARSE YOUR TALK and TIME IT. It isn't rocket science.

Fortunately I HAD rehearsed my talk and knew it was 36 minutes long in a 50 minute slot, so Ms I'm Too Pretty & Special To Stick To My Allocated Slot wasn't the complete disaster it could have been. I did, however, only have time for 3 questions, and that was only by finishing at 12.53 instead of 12.50. The audience laughed and cringed in all the right places, so it went well.

Grabbed a quick lunch, toured round saying bye to people and then left a couple of hours earlier than I had originally planned, in case there was more weather chaos on the railways. Met Ian Millsted on train 1 of 2 and had a nice chat there and while we waited for connections at Leeds.
eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
I had terrific fun at the Conquord gaming convention, which was in the Rip-Roar Comedy club in central Bristol. The turn out wasn't great despite the organisers telling every local group they knew about it. (Bad Bristol gamers - no biscuit!) However, they made enough cash to cover their costs.

Saturday morning I ran my Troop Ship Down scenario (military science fiction) using Cortex+. I had 3 players, which is fine for a 'survivors of a crash' situation. They were more interested in saving stuff than looking for survivors - this is the first group I've run it for who haven't checked the cockpit to see if the pilots are still alive, and who haven't checked the lake for drowning squad mates. However, when they discovered that the local aliens are addicted to caffeine, they did spend a chunk of plot points to retcon saving an entire case of coffee from the wreckage! Which led to the quote of the con: We can drug smuggle our way to safety!"

Saturday afternoon was an anime style expedition to "Kong Island" (Code of Shojo and Shonen) run by Simon Paul Burley. I was basically playing Bob Peck's character from Jurassic Park. 'Kong' turned out to be a giant spider. I think we were all supposed to get superpowers, but the first player to discover the maguffin which granted them kept the info to himself. We were therefore incapable of fighting the giant spiders and instead spent bennies to invent bigger monsters to eat the spiders. Then even bigger monsters to deal with those. Gary Loveridge pointed out the game had turned into There was an old woman who swallowed a fly... By the end we'd inadvertently unleashed hordes of things which would destroy the world.

Because the venue is a comedy club, it was unavailable in the evening. So a mob of us headed out to a nearby eatery for geeky chat and food. Several of us then headed back to my place and I facilitated a game of The Gentle Ladies' Tea, Monstrosity Destroying and Quilting Circle Auxillary. It was entertainingly silly, though embarassingly we all swooned and had to be saved from one of the monsters by Donald Trump!

Sunday morning I ran Maschine Zeit - the scenario I've run at cons before of looking for a missing movie star on a haunted space station. The game went rather slowly, as some people just didn't seem to want to roll their dice simultaneously with everyone else, and then were slow to decide what skill to use. So I had to drop a couple of scenes in order to fit in the end confrontation with the movie star. By that time the livelier players were more obsessed with internal feuds than the plot, so it mutated from a showdown to a race to the escape pods after one player rigged the space station to explode.

Sunday afternoon I played Delta Green. Normally I'm a bit wary of Cthulhu, but I pre-signed up to this as it was a military game set in Afghanistan. The GM, Paul, had never run a con game before, but he was bloody brilliant! Kept it pacey, nice interactions with NPCs, proper military tactics and protocols AND no pointless dice rolls which stall the plot when you fail. The ending was a bit rushed, since my Maschine Zeit had overrun by 20 mins, plus we kind of started twice when a player joined in late. However, since the end was the usual Cthulhu stuff of going barkingly insane and/or getting eaten by a gribbly, I don't think we lost much of the impact of the game!

Profile

eledonecirrhosa: Astronautilus - a nautilus with a space helmet (Default)
eledonecirrhosa

May 2025

S M T W T F S
    123
45678910
111213141516 17
18192021222324
25262728293031

Syndicate

RSS Atom
Page generated 21/5/25 11:26

Expand Cut Tags

No cut tags
OSZAR »